We
completed this task in our assignment group where we discussed on each checkpoint.
·
Declan
·
Elucia
·
Glenn
·
Kat (Loh Chia Yee)
·
Stennia
Checkpoint
1: Search for digital language learning materials.
- Bitstrips
- Fakebook
- Pronunciation
Animation
- Glogster
- Languagelab
- 19
pencils
- English4u
- Edudemic
Checkpoint
2: List down SLA theories and principles
Theories
- Behaviourist
- Innatist
- Interactionist
Principles
- Materials
should help learners to develop confidence
- What is
being taught should be perceived by learners as relevant and useful
- Materials
should require and facilitate learner self-investment
- Learners
must be ready to acquire the points being taught
- Materials
should expose the learners to language in authentic use
- The
learners’ attention should be drawn to linguistic features of the input.
- Materials
should provide the learners with opportunities to use the target language
to achieve communicative purposes.
- Materials
should take into account that the positive effects of instruction are
usually delayed
- Materials
should take into account that learners differ in affective attitudes
- Materials
should permit a silent period at the beginning of instruction.
- Materials
should not rely too much on controlled practice
- Materials
should provide opportunities for outcome and feedback
- Materials
should help the learner to develop cultural awareness and sensitivity.
- Materials
should reflect the reality of language use.
- Materials
should help learners to learn in ways similar to the circumstances in
which they will have to use the language.
- Materials
should help to create readiness to learn.
Checkpoint
4: Summarize explanation for each criteria
- Errors: Errors are divided into two groups which are serious and less serious. Serious is when the users’ outputs are threatened while less serious refers to the work of the users are disturb.
- Efficiency:
It is to know how well the experienced users can operate an application
after they have mastered it.
- Learnability:
It depends on the duration of time for the beginners uses system before
they learn the important skills necessary to do tasks.
- Memorability:
Refers to an occasional users’ ability who has previously used the system
to remember its operational principle.
Explain
each criteria for visual design
- Harmony:
It is the way to which the display in DLLM interacts together in a
pleasing-manner. This can achieved through repetition and rhythm. It pulls
the pieces of visual image together and the rhythm is the flow of depicted
in a visual and helps direct eye movement. For example when we use prezi
or power point, we need to use 3x3 grids to ensure there is harmony.
- Balance
and symmetry: It refers to the element of different sizes can be brought
into balance by either moving them closer or further from the centre of
the page. Symmetry is when one half of a visual display is a mirror image
of the other half. There are different types of symmetry:
- Horizontal
symmetry
- Approximate
horizontal symmetry
- Radial
symmetry
- Asymmetry
- Emphasis:
It is to create dominance and focus in their work. It emphasis on colour,
value, shape or other design elements to achieve dominance. For example,
the colour of the background must be dark and the written words on the
slides must be in light colour. This is to ensure that there is a contrast
on the slide. Also, the main topic must be either middle or on top with
bigger font size to tell what is the main topic.
- Alignment:
It is important for the material to have alignment as it is for the
organization and grouping. Should visually maximize differences between
texts, label and pictures.
- Unity:
Unity is the relationship among visual elements that helps all the
elements to work together. It gives a sense of closure or oneness to
visual image. It can be achieved through use of similar shapes, common
pattern or use of a common background.
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